Tower of the Necromancer is a first-person tower defense game currently being developed using Unreal Engine. We are now entering our fourth year of development on the game and are focusing on play-testing at the moment. We hope to have a public beta out soon. Tower of the Necromancer offers a unique twist to the tower defense genre, combining first person action with classic tower defense strategy. Assisted by your strategically placed towers, you will face off against hordes of unique enemies using a variety of magical spells and abilities. Stay tuned for updates as we continue to refine and polish the game.
Key Highlights
- Four years of active development on a first-person tower defense game in Unreal Engine
- Designed and implemented unique enemy AI and magical spell systems
- Created 3D assets and animations using Blender and Cascadeur
- Balanced tower placement strategy with real-time first-person action gameplay
Gallery
The level map.
Exploring the village — a key battleground in the game
The library of the necromancer's tower in the hub world
Explosive magic effects in action
Casting a powerful lightning spell against enemies
The Reaper
The Cyclops: a towering mini-boss enemy